Path Of Exile Will Surely Stay In Good Memory
Over the years, we've been dealing with all of the Diablo clones, some of whom have long been socializing, others forgot after ten minutes, but Path of Exile will surely stay in good memory.
Speaking of action RPGs and not mentioning Diablo is a straightforward sacrament. The Blizzard series has long defined the direction of the whole genre, and the rest of its titles followed blindly, with occasional innovations that might seem extraordinary for some, but gameplay remained on an old foundation without major changes. Path of Exile therefore does not deviate from the rest of the offer, nor can we talk about a Diablo killer, as journalists like to ignore the announcement, but a solid clone with their own adute, which is in the first place a definite price. Namely, the game uses a free-to-play business model, which is due to the quality and quantity of entertainment we have been given to it is truly strange.
Do not ask the story because after thousands of dead skeletons, octopuses, cannibals, fire dogs and other beasts inhabited by the Path of Exile, we have no idea why we are fighting at all - and it does not matter to us. Sounds a little stupid, but the authors have failed to explain in more detail what's happening at all and why we get all these great tasks, whose accompanying descriptions of dry-throwing. Just read "killing this and that in dungeons somewhere else" in the journal that follows the tasks and it's global. Emptying the inventory, reviewing what equipment to replace or improve - and we're on the go.
The style of the game certainly cleans the hack'n'slash, which, even though it was meaningless, still has fun. We have available a few heroes whose role should not be adhered to. Namely, the system of investment in passive capability, regardless of whether we get them at any stage of development or as a mission reward, is very robust and provides virtually unlimited combinations.
The shooter can thus become a top wizard, while a barbarian who uses a heavyweight weapon can specialize in a shadow killer. The combinations of how you want to use your character depend solely on the wishes of each player per person, which is certainly a big plus.
Unlike Diablo III, whose system of capabilities is not overly impressed, Path of Exile brings a different model. Namely, our abilities depend solely on the precious gems we invest in foreseen weapons and other equipment. Because of this, we as a shooter could call zombies, which in similar games would be the exclusive right of the user of magic. To make things better, as well as our character, by killing the monster of abilities, it becomes stronger and it is possible to move them to other, better objects when we encounter them, with the note that it is still necessary to pay attention to the color of the ability and color of the holes on the equipment.