Aug 11 Views (1477)

POE 3.3 Builds The Warchief Guide

Target your CWDT to activate at somewhere between 20-33% of your maximum health and then max out the triggered gems as high as your CWDT will allow them. The discretionary part is the tradeoff between having a less potent benefit that activates more frequently (20% health) vs a stronger benefit that activates less frequently (33% health).



2.Pros and Cons

3.Ascendancy and Bandits

4.Gem Links



7.Leveling Guide

8.Pob Link and Skill Tree







Pros and Cons:

+ over 6k Life

+ ~1000 life/s with the enduring cry and all charges (over 15% life reg)

+ 73% phys reduction (hideout) 90% with flasks

+ hard to die because you stay behind your Totems

+ can do all map mods (reflect is a bit meh because your totems will kill themself on hit)

+ at lvl 16+ (facebreakers) all content ezpz

+ perfect for hard bosses like Ulab/Uatziri/guardians/Shaper

+ Stun immune with over 25 Rage stacks

- clear speed is average

- Totem playstyle is not for everyone

- 10% life degen (but with ~15% life reg we still have 5% and dont degen)



Ascendancy and Bandits:

First, we go to War-Bringer because this will be our main heal skill

After that we take the Aspect of Carnage and with the next 2 points from the Merc/Uber Lab we take Rite of Ruin to get the double bonus from our Rage stacks (picking Rite of Ruin at last helps us doing a smoother Ulab run for ourself, because of the lower degen from 5%. After the Ulab and Rite of Ruin we have 10% degen at max Rage stacks).



Help Oak - He gives us all we need: Phys dmg/reduction and life reg



Gem Links:

Abyssus gives us the most adds # - # physical dmg to attacks ingame

Gems: Shield Charge -> Faster Attacks -> Fortify -> Culling Strike

The Tukohama's Fortress shield is way more expensive than the Great Old One's Ward, but u get nice Life, Totem DMG, +1 Totems(!!), 300 Armor per Totem (3 Totems = 900 Armor). The Blood Magic can be a downside, but we use it anyway so... ;)

Gems: CWDT -> Immortal Call -> Increased Duration

The best and cheapest Armour for us is the Loreweave. This Armour gives us a huge DPS boost, some life and raises the max resistances up to 80% (and they are fixed, which means they can't go higher through flasks, but also can't go lower from map mods like -12% max res). The Belly of the Beast is the good alternative with around ~ +700 life

Gems: Ancestral Warchief, -> Melee Damage, -> Melee Damage on Full Life, -> Increased Aoe (Concentrated Effect) -> Maim -> Faster Attacks 

Switch Increased Area to Conc Effect for Hard Bosses. You can switch Faster Attacks with Ruthless if you feel you have enough attack speed (wich is also a dmg increase)

The Facebreaker should be clear - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness / Vulnerability for the offense. The vulnerability is stronger at the beginning and Elemental Weakness is stronger with min-maxed gear/flasks

Gems: Enduring Cry -> Increased Duration -> Vaal Haste -> Vaal Grace

Gems: CWDT -> Stone Golem -> Vaal Lightning Trap(Vaal Cold Snap) -> Increased Duration




The best Major Pantheon for us is the Brine King wich provides free (almost) Stun Immunity:

You cannot be Frozen if you've been Frozen Recently

You cannot be Stunned if you've been Stunned Recently

The best Minor Pantheon for us is the Gruthkul wich provides us up to 5% additional physical dmg reduction

+5% chance to Evade Attacks if you've taken a Savage Hit recently

1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%





For DMG:

40% increased Ancestral Warchief Totem Damage

Ancestral Warchief Totem grants 30% increased Melee Damage while Active

For Defense:

150% increased Effect of the Buff granted by your Stone Golems

For Others:

12% increased Ancestral Warchief Totem Radiu



For DMG:

10% chance to Freeze, Shock and Ignite if you haven't Crit Recently

Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently

For Defense:

Regenerate 2.0% of Life and Mana per second if you were Hit Recently

8% chance to Dodge Spell Damage if you've taken Spell Damage Recently

10% Chance to Dodge if you've taken a Critical Strike Recently

For Others:

10% increased Movement Speed if you haven't been Hit Recently



Remember: The best we can get is an on-hit corruption (Temporal Chains for defense, Elemental Weakness, and Vulnerability for Offence).

But the best Enchantment would be Cast Commandment of Reflection when Hit (because the clone takes some dmg for us)



Leveling Guide:

At lvl 1 take Ground Slam/Cleave/Molten Strike and the Ruthless gem.

At lvl 8 take Maim and take Additional Accuracy until u get the "Resolute Technique" Note

At lvl 10 take Shield Charge for Movement (which is also nice for lvling if you have some Facebreaker)

At lvl 12 Take Sunder instead of you lvl 1 gem until you have the Warchief Totem (note: you cant use sunder with Facebreaker)

At lvl 16 take the Facebreaker. If you don't have some, pick a Rare/Unique 2Hand weapon with high physical Dmg (With FacebreakerIi prefer lvling with Infernal Blow + Melee Splash/Ancestral Call and Shield Charge).

At lvl 18 take Faster Attacks, Melee Physical Damage, Melee Damage on Full Life and Concentrated Effect

At lvl 28 take Ancestral Warchief

At lvl 38 take increased Area of Effect



Pob Link:

Skill Tree: