Poe 3.3 Duelist Slayer Builds
The Slayer class focuses on raw power and maintaining sustainability as they fight. They possess bonuses to life leech and stun, and passives such as Bane of Legends gives them an edge against tougher monsters. Because of the Minor nodes all obtaining increased attack speed and two-handed damage bonuses, this class is nicely suited for attack skills for two-handed weapons and bows. In this Post, U4GM will share The Most Popular Path of Exile 3.3 Duelist Slayer Builds for you!
[PoE 3.3 Slayer Build] More Damage, no more Atspd Penalty, Massive AOE Buffs Lacerate Slayer Build
Lacerate is finally as OP as you wanted since it came out lol. More Damage, no more Atspd Penalty, Massive AOE Buffs! WOO. Also, every other skill that has a Vaal variant can now use that alongside your main Skill without losing any extra links. Time for you guys to experiment, This Build demand Vaal Double Strike Triple Purple People slicing up Shaper videos soon. Enjoy Incursion!
Hopefully, you get the just from these. If you want to use literally any other 2h melee skill, swap to the correct helm enchant/weapon type and change your jewels to the right weapon type. Path of Building will be able to tell you the proper 6 link setup for maximum, and you can roll from there :)
Avoid using Elemental Conversion skills with Starforge, otherwise, have fun!
Pick Duelist. Use any Melee skill you want until you get Lacerate at level 12 from The Siren's Cadence. Proceed to use Lacerate until Level 100.
PoB Link: https://pastebin.com/eR7UxM2z
Skill Tree: https://tinyurl.com/ybff8qox
Example Link: https://www.pathofexile.com/forum/view-thread/1894126
[PoE 3.3 Slayer Build] Atziri's Acuity Gloves Endless Hunger Slayer Build
This is pretty much another Ngamahu's Flame Cyclone build. This Build had never played a Slayer before so decided to give a shot at it and created this build in patch 2.5 based on Slayer's impressive 2H AOE skill set.
+ Endless Hunger from Slayer tree provide leech effect similar to Atziri's Acuity Gloves
+ You will be able to clear Uber Lab by level 75
+ You are immune to bleed and stun during fights
+ You have 20% culling strike, effectively lowering boss health by 20%
+ Very fast clearing speed due to high AOE radius
+ High life regen making it easy to handle traps in Uber lab
- Leveling to level 55 could be a chore, but from there onward it is a breeze
- Elemental reflect can still be an issue (use ruby flask when you run into elemental reflect and you should be fine)
- Can't-do no life no mana leech map
Soul of Lunaris (Major God) - Up to 8% physical damage reduction when there are eight enemies around you
Soul of Ryslatha (Minor God) - Life flask gain three charges every 3 seconds
Kill All for 2 Passives
Remember to socket Cyclone gem into other weapon and level it at the same time when you reach level 28.
PoB Link: https://pastebin.com/S97F24Ha
Skill Tree: https://tinyurl.com/yarjcc2h
Example Link: https://www.pathofexile.com/forum/view-thread/1819239
[PoE 3.3 Slayer Build] Very high damage potential against bosses Build
The Writhing Jar spawns two Writhing Worms with a meager amount of life per use. These can be attacked and killed by players, but not by enemies. While IN PoE 3.3 still dealing a lot of damage, the burning damage will probably not exceed 3 million DPS. In most situations, it's reasonable to expect 1-1.5 million DPS, which is still enough to one-shot almost all bosses.
Flameblast: This is the primary skill used for bosses and to build up the first leech instances. As one of the highest damage per hit skills in the game, it can deal enormous overkill damage against Writhing Worms. This triggers both overkill leech from the Slayer Ascendancy and a burn from Herald of Ash against enemies close to the killed worms.
Herald of Ash: When killed, enemies will burn other enemies in an area around them based on the overkill damage dealt before.
Righteous Fire: This is used for map clearing, but it also gives a damage multiplier to Flameblast / Vaal Flameblast.
Orb of Storms: Applies Elemental Equilibrium, two Curses, and procs Elemental Overload on crit.
Vaal Lightning Trap: Another free damage boost against bosses.
Leech: Based mostly on 20% of overkill damage, it recovers 40% (or more, depending on gear) of maximum life per second and lasts several minutes from a single Flameblast. The maximum leech rate is reached with around 6 to 8 instances.
Evasion: Just a personal preference for the base defense, Armour should work too.
Fortify: Reduces damage taken from hits.
The purity of Fire: Reduces damage taken from Righteous Fire for higher net life recovery.
Immortal Call: Protection against quick physical hits.
Temporal Chains: Slows down enemies. Less effect against bosses.
Chill: Enemies standing in the area of effect of a vortex are chilled, slowing them further. Not used against bosses.
Pantheon: Depending on the situation, Brine King (when having trouble with stuns) and Arakaali are both very powerful for the significant god power. The minor gods Yugul, and Gruthkul can provide useful defensive bonuses too.
+ Very high damage potential against bosses
+ It's a Wormblaster.
+ Clear all of the current endgame content.
+ Decent Lab runner, traps aren't perilous due to the high life recovery.
+ Only some stronger Buffs on Izaro can get Dangerous.
+ Cheap Build, It Doesn't Need a lot of Poe currency to get started (less than 5 Poe Exalted Orb for yellow-red maps), the late endgame setup can add up to ~25 Poe Exalted Orbs.
- Cruel Lab completion is required to sustain RF, before that I'd recommend leveling with a different build.
- Not 100% reliable
- Long cast time/vulnerability while channeling Flameblast.
- Map clearing can be rather slow and requires a weapon swap to be faster.
- Cannot use in HC leagues.
PoB Link: https://pastebin.com/CKDiWk0s
Skill Tree: https://tinyurl.com/yd4bbr8p
Example Link: https://www.pathofexile.com/forum/view-thread/2130484
[PoE 3.3 Slayer Build] Simple and Tanky Spin to win and Shock everything Slayer Builds
The most significant interaction is, of course, creating while wielding a Starforge. Every time you crit you the shock. Noting that the more HP the enemy has, the less effective it is, but since you perform 5.5 attacks/s with a ~35% crit chance, it ends up being reasonably consistent.
Since we're purely physical, the slayer ascendancy allows 100% physical reflect immunity. With that, we're able to do most map mods without having to worry about any form of reflecting.
The other notable difference from other builds is the use of IM presence where our Vulnerability + Blasphemy setup becomes free, which allows us to use blood magic with loads of life even without Kaom's Heart while preserving a high amount of DPS.
+ works on a budget
+ boss killer
+ can do all map mods except "cannot leech" which is extremely rare
+ high sustain (leech)
+ tanky (7k+ life)
+ pretty sure it's HC viable
- maxing out somewhat expensive (*cough*Starforge*Cough*)
- totem is a bit squishy
- sometimes spin for too long :D
Soul of Arakaali - for that extra recovery which synergizes excellently with your Leech.
Ryslatha > Shakari / Gurkha / Gruthkul
For Mapping: Lunaris + Gurukhan - Just for the moving speed (gotta go fast).
Recommended - Kill all - 2 passive nodes (actually anything works, I prefer two additional nodes)
- Prioritize Life and Resistances -> a good starting item is Goldrim, and you can wear it to maps with the resists it provides. Afterward, you want an armor based helm with life and resists
- boots should have movement speed -> Wanderlust is an excellent choice for starting out, later on, equip armor boots with move speed, and some resistance
- remember to keep updating your Weapon/s (as with any attack skill)
- links are essential, more links more damage -> at Act_1, you should have a 3L, at Act III a 4L and around Act V if you get lucky or buy one (shouldn't be too expensive) buy a 5L chest and throw an alcohol/essence on it
At the very start go with Dual Wield (2x 1h weapons) and take Molten strike. Try to get a 3-link somewhere, so it deals decent damage. Try to support it with Added fire + Ruthless, and you will need three red sockets for that. When you see a big pack of monster clear them and keep going, the Molten strike is great for single target as well. Remember to take Leap slam to be able to jump across gaps or ledges. Don't forget to update your weapons along the way.
Once you get the Siren's Cadence quest Nessa will give you Sunder, I suggest you take that and equip it instead of the Molten strike. It is also preferable to keep using Dual Wield unless you have excellent leveling two-handers (2H) like Shiversting, Edge of Madness, Ringwald's Charge. At least until you get Cyclone in act 3.
In act 2, pick up Herald of Ash, Faster Attacks for Leap slam and Melee Physical damage for Sunder. You probably won't have a 4L yet, but that's the next support you should equip once you get it. You can use Herald of Ash while leveling even alongside blood magic (if you've taken all the nodes behind it).
Once you get to act, 3 get a 4-link item. Keep checking the shop for 4Ls and watch if a 4L drops from monsters. The cyclone is a Green gem, and because of that, the 4L item will need to be colored GRRR. Furthermore, Ruthless cannot support Cyclone, so you need to switch Ruthless for Melee Physical Damage. Now your 4L Item should be linked like this: Cyclone + Added Fire + Melee Physical + Maim.
If you've followed the passive tree correctly, you should have no mana problems since Blood magic takes away your life instead of mana and we took Life Leech (making Cyclone free).
At this point focus on 2H weapons. Just aim for high physical damage and attack speed.
Once you kill Piety or finish act 3, you can go and solve all the trials and do the regular labyrinth.
At act 4 take Cast When Damage Taken and slap the Ice golem on it. Try to have your resistances as high as possible in preparation for action 5.
Act 5+ aim to get a 5L (chest preferably), so you do even more damage. The links with a 5L should be like this: Cyclone + Brutality + Melee Phys + Maim + Increased AoE/Concentrated Effect, which means the colors should be GRRRB. Note that Brutality negates the additional damage from Herald of Ash so you can remove it (that's why there is no Added fire either), overall you'll lose a bit an of damage but get your reserved life back :)
Around act 6 the weapon Ringwald's Charge can be a great asset.
After completing the Fallen from Grace quest, you will have access to all gems from Lani. From here on out try to set up the Gems as I have them listed below in the gear section. It's not extremely important, but you should have it done by the time you reach maps, aka the end of act 10.
At act 7 you can get the rest of the trials and go for the Cruel labyrinth.
Before going for Kitava in act 10, you can try to do the Merciless Lab since you won't have Kitava's curse yet.
PoB Link: https://pastebin.com/ui4qH0tt
Skill Tree: https://tinyurl.com/ycufbato
Example Link: https://www.pathofexile.com/forum/view-thread/2128004
[PoE 3.3 Build] Fast evident speed and Melee Insane leech with VP build
Nothing core has been changed, but there are some changes to a few real support gems we use that are nice. Also, some new ones that could make this builds damage even higher.
This Build had the idea for this build after playing several of the favorite cyclones builds in 3.0 Harbinger(mainly Ngamahu's flame/Ahfack's Crimson Cyclone) and seeing what liked and disliked about them. The Ngamahu's flame builds, while quite strong, didn't feel like a 'cyclone' build but more of a magma ball build. Ahfack's Crimson Cyclone build was my favorite before this one and have no dislikes. After playing a physical build for so long wanted to have a similarly hard-hitting build but having as close to 100% elemental damage as could manage.
After looking at all the different options and passives easily gotten on routes wanted to take, This Build settled on cold damage. The idea of Cycloning through a pack and watching them shatter to dust as passed sounded pretty fun, so you started building upon that idea.
+ Fast clear speed
+ Cyclone kills as you move, no stopping
+ Frozen things can't hit you
+ Melee build, see their frozen faces before they shatter
+ Immune to Stun and Bleed
+ 3c budget gets you farming maps
+ No corpses left behind to be raised/detonated
+ Insane leech with VP and Slayer Ascendancy
- Melee build, gotta get up close and personal
- Min/max End game items will be costly
- Requires one specific unique which makes SSF hard to go full cold.
Use anything you want until cyclone is available. I use cleave personally, but anything works.
Having Spirit void will make Cyclone feel much smoother, but cyclone will still DEVOUR your mana early on. If you don't feel like chugging mana flasks using Mana Leech Support will solve it. If you are having mana issues with Hatred/Frostbite using Herald of Ice/Frostbite will leave you with plenty of mana to not run out during single target Cycloning. Lower damage but not that big a deal overall.
Later on, you will not need Spirit void to sustain mana during single target cyclone. It is just useful for leveling.
Using Brute Force Solution jewel will take care of any Int problems you have while leveling. Placing it in the socket right next to Golem's Blood will give 50 ints + whatever is on the jewel.
At level 51 I highly recommend picking up Terminus Est. The movement speed alone will make everything feel better. Also, it has a ton of raw physical damage.
At level 64 you will be able to use Kondo's Pride or Hezmana's Bloodlust. Either of them is fine, but Kondo's is better damage wise. Using Hezmana's saves you having to regret points later on.
If you choose Hezmana's, you can then regret the Spirit void if you want to free up points.
The first unique I purchase while mapping is a Bronn's Lithe but Carcass Jack is a better choice if you wish to be more defensive. Both are fantastic chests and gives us a nice all around damage boost. These let me focus on the more defensive passives each level while still doing significant damage.
Following Bronns I tend to get a Carnage Heart for resists/all stats and then a Devotos. After that, it is pretty much saved for Disfavour!
PoB Link: https://pastebin.com/cRUaLDnE
Skill Tree: http://www.poeurl.com/bJGN
Example Link: https://www.pathofexile.com/forum/view-thread/2071340
[PoE 3.3 Build] From League Starter to Shaper - Cheap, Tanky, Fast and Fun Physical ST - Very Detailed Guide
There are no changes that affect this build other than a small buff in the Trickery node. It now grants 20% increased damage instead of 20% increased elemental damage. So +2% damage! We can now use Vaal ST instead of ST as the gem now grants both versions of the skill. We'll see if that is worth the trade-off. See the FAQ for details. In the unlikely chance that I missed something in the patch notes or one of the new uniques helps the build.
- Can easily do all the content in the game
- Cheap, non-meta gear
- Fast and fun to play, 0.5 sec Whirling Blades, easy to dodge boss slams
- 2-button build. We only use ST and WB, everything else is automated
- 7K life without Belly
- Huge leech
- Good clear speed
- Great boss killing ability
- Great league starter
- Suitable for SSF
- Easy to level, all skills available very early
- No required gear
- Not likely to get nerfed (no metal gear or mechanics)
- Spectral Wolves as decoys
- We have to switch a gem for clear/single target
- Not the current meta million DPS build
Kill all is the best option
Pantheon powers are entirely subjective for most builds. I use Soul of Solaris because ¡°Take no extra damage from critical strikes if you¡¯ve taken a critical strike recently¡± is a huge survivability boost. It means we can only take at most one crit every 4 seconds. Since we have 7K life, colossal leech and can dodge most slams, the biggest danger to us is a series of crits that kill us before our leech can replenish our health. Solaris takes care of that as one crit every 4 sec means we have plenty of time to leech back to full health.
Taking less area damage, reduced elemental damage and avoiding ailments from crits are also very nice to have.
As a minor power, I usually have Gruthkul for the physical damage reduction and reduced enemy attack speed.
Yugul is useful in reflect maps (more on that further down).
Ryslatha is suitable for a lab.
Leveling this build is very easy. You can get Spectral Throw from level 1 and Whirling Blades from level 10 so you can level just by using the build. There are no item requirements either so you can use whatever you find (or can afford).
At first, you will have Mana problems until you get Soul Raker so make sure you have a claw with mana gained on hit. Life increased on single is also better than leech early on. You can also use Celeron rings, Praxis, or Poacher's mark to help with mana. Try to keep a balance between life and damage.
Get Lesser Multiple Projectiles at level 8 and Greater Multiple Projectiles at level 38. These will give you a substantial clear speed boost.
If you have strength/intelligence issues, you can get a couple of +30 nodes. That depends on the gear you are using. When you have your terminal equipment at level 90+, you should refund those.
If you¡¯re not making this as a league starter, then you can use all the usual leveling uniques like Tabula Rasa, Wanderlust, Praxis, Goldrim, etc.
The above trees are just suggestions. If your play style is different than mine, then you can prioritize different nodes. Even the final tree is somewhat flexible, although it is highly optimized for maximum life and damage and I suggest that you at least try it as is before making changes.
Don't forget to check the weapons section on what claws to use while leveling. Many people don't do that and struggle with the wrong weapons.
PoB Link: https://pastebin.com/DQn6nzeG
Skill Tree: http://poeurl.com/bSoU
Example Link: https://www.pathofexile.com/forum/view-thread/2077519