PoE's Showing More Detail of Just One - Siphoning Trap
As part of themself ongoing effort to revamp some existing skills alongside the Incursion release, GGG've announced some changes to how several traps will work. In addition to reworking existing trap skills, GGG're also adding five new trap skill gems! Today GGG're showing more detail of just one: Siphoning Trap.
Available at level 10, Siphoning Trap is the quintessential utility skill for trappers. It does three things:
It deals cold damage over time to up to ten enemies within a large radius: The damage it deals is not enormous, but the area it affects is very generous. It targets the enemies closest to the central trap device, meaning an enemy's movement can change whether or not it is targeted.
Each enemy affected by the trap is chilled, slowing them, and conveniently ensuring that they stay within the trap's area of effect just a little longer. The best part? It grants you both life AND mana regeneration per enemy affected: It's not just a little bit, either. At level 20, with 10 enemies affected, Siphoning Trap will send nearly 500 life and a little more than 25 mana per second your way.
Siphoning Trap may not carry you through your Incursions at lightning speed, but it will provide an avenue for life and mana recovery while crippling enemy speed. With supports like Increased Duration Support and Trap Cooldown Support you'll potentially be able to maintain multiple Siphoning Trap effects at the same time.
Combining chill and regeneration, we expect Siphoning Trap to be used by more than just trap characters. We also expect players using this trap to be posed an interesting question: will I gain more from killing this cluster of monsters in a boss fight as quickly as possible, or using them to maintain my life and mana levels? Do you want to poe buy items? If you do, you can visit U4GM to have more guides and methods about this.